![]() ![]() ![]() It even made a bit of sense for there to be a timer on how long it took for dwellers to reach their destination, after all that's kind of realistic in the grand scheme of things. Now we could send dwellers on quests, which amounts to them leaving the vault for a period of time. Thankfully there were many changes to the original formula, so I happily clicked away to explore them all. Again, as a free-to-play game, I figured I'd have another crack and making my own vault, and find out if there had been any improvements. Everything becomes banal after a while, and Fallout Shelter was no different.įast forward to earlier this year when Bethesda decreed that Fallout Shelter would make its way to PC. It was a simple existence, but I didn't spend a cent, so I resigned myself to the fact that it's one of those games you just dip into for five minutes once a day.Īs is the way with these games, I soon grew tired of the pointless tasks involved with opening up the app, tapping on some rooms, then closing it to wait for the timers to complete again. Sometimes I put vault dwellers in the same room so that they would get jiggy with it and make some babies, further populating the underground complex of time based resource production. I spent about a week picking up my iPad here and there to tap on rooms in my vault and collect resources. How generous of Bethesda to offer us a way to spend real money on in-game currencies that would allow us to skip timers and fast-forward our progression. Then we found the little shop item that opened up a world of possibilities and ways to combat the dreaded timers that ultimately have no place in the game, other than to make you wait. It turned out that Fallout Shelter was completely free, so long as you were willing to wait for long periods of time to let timers tick over and for your vault dwellers to level up. On one hand that's true, but no more so than the other countless free-to-play games available. Never did we mind though, as this was a free game that was totally free and Todd Howard told us it was completely free. To get new rooms in the vault, you needed caps to get more caps, you needed to wait… and wait… and wait some more. Everything that happened in the vault was tied to a timer, which slowed progress to a crawl. It didn't take long to realise that Fallout Shelter amounted to little more than a very good looking clicker. ![]()
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