![]() ![]() Give him 1,200cp to clear his debts: Minor positive reputation increase with Dyrwood. ![]() + Help defend > Knights of the Crucible - Positive 2: high Prestige visitor. Galfol the Drunkard Effect while in Stronghold: -3 Prestige Send him away: No consequence Hang him: -2 Prestige Have Zahua instruct him in aesceticism: He leaves with no further consequence Send him to help Bellasage in the Sanitarium: He leaves, and Pallegina will be gone for 5 days. Lord Sidroc - Lord in distress: + Help defend > Survival 5: high Prestige visitor. Those visitors and the possible choices are described below. Sometimes a unique visitor will arrive, along with a unique request or demand that will present you with some complicated choices. ![]() If you go with the last option, that companion will not be available for any companion adventures, or for joining your party, or for the special visitor encounters described below. Your typical options are to pay them off with some cp, suffer some temporary penalties to your Security and Prestige by refusing the request, or designating one of your joinable companions to escort them. Generic visitors will also arrive wanting an escort to help them safely reach another destination. He arrives at Caed Nua, petitioning you for help in taking care of the problem. A cruel lord from the north, Byrnwigars harsh treatment of his people has led to murmurs of discontent. He can be found in the Great Hall of Caed Nua, visiting the stronghold as a random event. the Wealthy Lord) while for others the effects will be negative (e.g. Lord Byrnwigar is a stronghold visitor in Pillars of Eternity. For some visitors, the effects will be positive (e.g. On Rumbalt annihilating with Fighters Confident Aim would lead to between 8.5 10 extra damage, meaning after Durganisation you could expect a crit to do 22. A given visitor can end up adjusting the Security and Prestige of your stronghold for the duration of his or her stay. Hmm theres quite a lot to be said for action denial (prone). I really, really hope you can actually c. xD Well, it could have been a mislead, but I saw her portrait in Deadfire wiki. The Berlot message is still there but no sign of him either.Visitors will occasionally arrive at your Keep, and typically move on after a few days instead of taking up permanent residence. You need to save as many Enthralled Justiciars as possible, so concentrate all. I kinda may have kidnapped her with my warrior-like, Galawain following druid raider lol.also, will kidnap her in my artist re-play because.I saw shes in the second game. They have traditionally lived at the edge of Sceltrfolc lands, working the open plains. Thyrtan (THEER-tan 'fair,' Aedyran), commonly known as meadow folk, originally come from the far North and migrated south over thousands of years. This time it is Geyda and she is not in the main hall despite it saying she is leaving in 8+ days. Meadow folk (or Thyrtan) are a subrace of humans in Pillars of Eternity and Pillars of Eternity II: Deadfire. I hoped that clearing the first one would allow the others to clear up and it worked but as the thread states I haven't been able to greet a visitor since.ĮDIT: After posting this I rested at the stronghold and got a notification that I had another visitor. ![]() The odd thing was after sending him away the text in the Action tab saying he had left remained for a very long time and the only way I could get it cleared was releasing a prisoner ( who's text in that tab was at the top). The last visitor that I was last able to interact with was Lord Byrnwigar. My stronghold is 100% complete and I can start and complete the Mini quests that you send idle companions on. Requires at least Mechanics 9 to disable. Container is trapped (Difficulty 9) Casts Minolettas Concussive Missiles when triggered. Contains random loot One of the following 20 sets of items is present depending on the day of the month. Lord Sidroc was the last to come and go (though I never saw him) and Berolt is leaving in 2+ days but I have never seen him. Hidden (Difficulty 8) Contains fixed loot always present on opening. Shes ruthless and relentless, yet something about the player piques her interest when they first meet. The Devil of Caroc is a bronze golem inhabited by the soul of a convicted murderer. My log says they are leaving in a certain timeframe but they are not in the main hall. The Devil of Caroc is a female construct rogue and potential companion in The White March - Part I. Prestigious visitors no longer show up at the stronghold. Actually, two of them have visited before and have already been helped: Lord Sidroc and Berolt. ![]()
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